WebSome of the players may said Destiny 2 may not really made for Asia players, which I think it mainly is not for Asia, but Bungie tried their best to presented a really good game to Asia players. We can feel it, we would like to thank you everyone who worked or working in Bungie, presented a really good game to the world. WebOct 16, 2024 · On European servers, the average ping in any project is 180-220ms, which already turns the gameplay into a hassle. Despite the fact that for me the ping on Europe …
Asia servers? Sea? : destiny2 - Reddit
WebApr 6, 2014 · Destiny Server and Update Status Occasionally, Destiny services may be brought offline to undergo scheduled or emergency maintenance, or to update the game to address gameplay issues or add in-game features. Please see below for i... 80 56 532 Bungie Help @BungieHelp · Web2 days ago · The information eventually passed through a Minecraft Discord server, with screenshots obtained by BBC dating the posts to early March. The classified information continued to spread, making its ... how to simplify 4/20
Optimizing Connections: Improving Latency and Packet Loss
WebFeb 28, 2024 · 2. Pop ads on Standard Server only have frequency of 1 pop per 1 hour. if you saw it otherwise, please contact us. 3. Ads sometimes is bothering but it is a necessary to maintain our fully services. Hope you understand and support us. Thank you! WebNov 11, 2024 · Discuss all things Destiny 2. Add more answer options. Posting in language: ... So there’s really no chance of them opening a SE Asia server, unless they decided to go that route in the US and/or EU first. The main problem is really that the match making is too broad. You should be limited more strictly by region or no more than 200ms ping or ... WebBuy Destiny 2. Bungie Store. Bungie Rewards. Rewards expand_more Bungie Store Rewards. Claim Digital Rewards ... Asia Server? Hi, Im from Taiwan. I and my friend are wondering why we are connecting to 172.97.58.215 which is us server? all of us have 100 above pings in the games. ... The gameplay data runs over UDP against regional cloud … how to simplify 4th roots